This reading has given me a new outlook on how I
conceive the make-up of a building.
Previously I had thought buildings compromised of a series of components
that all worked together to produce a building.
However, I now realise that these ‘components’ are better looked at as active
layers to which none can exist without the other. This reading describes this
layering classification as, “The 6 S sequence”
and notifies that different parts of a building/ sequence change at different
rates. It theorises that every building
consists of the following six layers; Site,
Structure (skeleton), Skin (exterior surfaces), Services, Space Plan (Walls, ceilings, floors, etc) and Stuff (furniture). The Site
is the most crucial layer as it will outlast longevity itself and it is the
foundation to the whole. All constructions must conform to its terrain in order
to exist. On the other hand of the sequence is the ‘Stuff’ which has the lowest
rate of longevity and the quickest and easiest rate of change. This sequence description reminds me of a
play in which the Stage represents the fixed Site, sets are the Structure and
Skin, equipment as the Services, scenes are the Space Plan and props are the
Stuff, as they move constantly. This
analogy directly relates to our assignments, in which we have to think about a
future development and consider it in terms of its future context/ story, by
setting the scene/ stage, and inhabiting it with realistic characters. In terms of incorporating this analogy into
the now, the components of daily life can even be broken down into these
components. Should we as designers have
a checklist in the future that ensure that these six layers have been
incorporated into all future developments and to the degree it has been done?
It could be a checklist of ‘dwelling livability’ that tells possible
inhabitants of buildings’ positive (and also less desirable features) and
compares it to the ‘average building liveability.’ In this way, users will be more aware of the
capabilities of the buildings they inhabit.
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